![]() ![]() Rebindable controls would be great, and I THINK you've actually done that in previous projects, Hello. I at least offer the option to choose the game's scale, and fullscreen right from an options menu.Īh right, let's talk about more failure: Why isn't there a fucking options menu? That's standard grade nowadays, and requires basically zero effort to insert into the game. ![]() I did at least try, but it ended up with some issues with lower-resolution monitors. Even Metanet Hunter CD doesn't provide the option to dynamically resize the window, but that's primarily because I'm not entirely sure how I should go about it. A resizable window would also be lovely, but given how terribly made the Hello Engines are, I doubt it's possible. Not a smoothed out mishmosh and a conflicting art-style. I want to admire pixels in 1080p and enjoy what I see. That may just be me, but I think it personally ruins the quality of spritework. I don't know many people that aren't deranged that actually like those filters. I also want to ask WHY you even decided to add HQ2X and HQ4X filters. Especially when "Alt+(X)" is how you change the filter. I should read a manual and be glad I read it. Don't make it a pile of trash, or something I shouldn't even bother looking at. Teach me all the tutorial's workings inside the manual. I appreciate you probably tried, but it's lazy. It's a list of controls, and an advertisement for shitty games. I should open a manual, learn everything I need to, and get some good mileage out of it. A manual should still exist to provide lots of interesting information, add charm, and generally provide a good ground to learn the device itself. ![]() A colleague of mine opened the manual and told me about it. I had to actually open the game's manual (something a user shouldn't really need to do in most cases if basic intuition is applied) to figure that out. I'm aware that you can change the filter. (granted, it's probably subjective, but in most cases, I'm sure anyone can agree this looks like fucking trite) Anyone who thinks this looks good has a problem. That fucking shitty HQ4X filter that's applied by default. I'm going to yell at you some more about that soon.ĪNOTHER FUCKING PROBLEM IS THIS SHITTY FUCKING FILTER THAT I DON'T UNDERSTAND WHY YOU THOUGHT IT WAS A GOOD IDEA I didn't like it due to the engine itself. I'm at least going to give you credit where credit is due. Granted, they weren't good sample levels, but at least effort was thrown into them. At least with those, there were a few sample levels. I can also tell right off the bat this game lacks the "charm" that Level Master and Game Master had. I don't know who in the marketing team thought that was a good idea. A trailer should also NOT be 9 minutes long, and SHOULD NOT be overflowing with hardcore dubstep. The name "Mario Editor" is pretty generic, and for a second, I almost thought you ripped off Mario Builder. Let's start with your initial presentation. I know you guys probably have gripes with it, but if you look at the alternatives. Nothing beats SMBX in terms of polish, in all honesty. It took Redigit about a few months, all in all and do you know what he created? The most solid Super Mario fangame to date. You would think in 10 years you've learned how to make a decent fucking mario game. This is not an example of something halfway decent. I wish people would stop tugging Hello's boat, in all honesty.Īnd the reason I'm so irritable about the subject, is that I would personally like Hello to evolve and make something halfway decent. I think EVERY single one of you who have adored this fucking abomination have issues. ![]()
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