![]() The game played exactly the same with the two of us. She, too, thought it was boring and didn’t make it past the first boss. Even though I had already played through a few worlds, I started her off with world one so she could get used to the controls. I hoped the game would be more enjoyable with a friend, so I asked my cousin to play with me. So, I had to do the world three platform sections all over again. When it crashed at the end of world three boss, that’s when I realized the game only saves in between worlds. Overall, Enchanted Portals was slow to load, the gameplay was either annoying or boring, and the game crashed on me twice. Either I was extremely frustrated with the controls or I was frustrated with the game being too slow and repetitive. Also, I found a spot in the third phase where none of the attacks could reach me. I spent an hour trying to defeat the world one boss, then got through the world two boss within fifteen minutes because it was predictable. Sometimes the first phase was super quick and other times it seemed to drag on no matter how many times I hit them. Sometimes phase one was the hardest, other times it was the easiest. Each boss has three stages, which I didn’t mind at all. I enjoyed the bosses more than the platforming, if only because they were faster paced. I haven’t even begun discussing the bosses in Enchanted Portals yet. I think I died more from not being able to avoid any damage due to the hitboxes. Not to mention, the hitboxes were inconsistent. However, the controls were so janky and stiff that I ended up playing on easy mode for the pure sake of getting past world one to see more of the game. Normally, this isn’t something I’d mind since it adds challenge. ![]() That aside, enemies respawned all the time from everywhere, including from where you just came. There was one point where I had seven enemies headed toward me because doubles were stacked on top of each other. One time enemies wouldn’t be in a certain spot, then the next one or two enemies would be there. These sections also seemed to be randomly generated. For example, the temple seemed to repeat the same section three or four times just to make it longer. The platform sections were also repetitive. Luckily, the enemies would have a red, blue, or green aura around them to give you a hint. There was no rhyme or reason to them having any sort of weakness. And some others would be defeated using any magic. However, it’s not like all bats were weak to fire. In addition, some enemies could only be defeated by a specific magic type. So, I’d have to walk a few paces then stop to shoot. Most of the enemies were bats, which were above Bobby’s head. Thus, the majority of the platform seconds were slow and dull. You can use the analog stick to have him shoot upward, but then you can’t walk. Bobby shoots his magic wherever he’s facing. The reason I preferred having the spread shot is because aiming in this game is difficult. I favored the wind magic because it acted like a spread shot. You can easily switch between the three of them using the shoulder buttons. Your character has three magic options: fire, water, and wind. Each world contains two platform levels followed by a boss that has three stages. ![]() I was met with a series of images showcasing the kids opening the portals and the magic book getting sucked in.Īfter that, you’re dropped into World one. It wasn’t until my second play session that I turned on the game and realized that black screen was a glitch. Music played in the background, so I assumed it was the loading screen taking its time. Now, when I first turned on the game and hit “play” I was met with a long black screen. The images were nice to look at, but it was hard to tell what they were trying to convey. To be honest, I didn’t really know what was going on. They get sucked into numerous portals as they chase a magic book. You play as Bobby, and a second local player plays as Penny. ![]() The story is told through pictures, with no dialogue or voice acting. With that out of the way, let’s actually talk about Enchanted Portals. However, I pushed Cuphead out of my mind Enchanted Portals is still its own game, and I don’t want to spend my time comparing the two. Because of that, I immediately wanted to give Enchanted Portals a try. I’ll admit, when I first saw Enchanted Portals, Cuphead was the first thing that came to mind. ![]() This title is inspired by Cuphead, and mimics many mechanics from it. Let’s talk about the elephant in the room. At first glance, this title looked appealing, but let’s see how the gameplay held up. Enchanted Portals is an action platformer game developed by Xixo Games Studio and published by Perpetual Europe. ![]()
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